Devlog #03
Português
Na verdade a animação de morte não funcionava como esperado, se o jogador morresse, por exemplo, no ar, a animação roda, mas o jogador fica estático no ar... Resultado: O jogador morre flutuando "caído" no ar.
Consegui resolver, agora sim acho que a animação de morte funciona como o esperado. Até que eu perceba algum erro novo.
Consegui terminar alguns sprites pro Chefe do game, falta fazer um sprite de morte para o Chefe e fazer a IA dele, talvez eu inclua um ataque ranged.
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English
Actually the death animation did not work as expected, if the player died, for example, in the air, the animation runs, but the player is static in the air ... Result: The player dies floating "fallen" in the air.
I managed to solve it, now I think the death animation works as expected. Until I make some new mistake.
I managed to finish some sprites for the Boss of the game, I still need to do a death sprite for the Boss and do his AI, maybe I will include a ranged attack.
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Boss Battles in a platformer style of combat.
Status | Canceled |
Author | Shinkiro |
Genre | Platformer |
Tags | 2D, Boss battle, Difficult |
More posts
- PostmortemNov 17, 2021
- Devlog #06Dec 10, 2020
- Devlog #05Dec 04, 2020
- Devlog #04Nov 21, 2020
- Devlog #02Nov 12, 2020
- Devlog #01Nov 09, 2020
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